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If The Elder Scrolls III: Morrowind crashes, The Elder Scrolls III: Morrowind will not start, The Elder Scrolls III: Morrowind not installing, there are no controls in The Elder Scrolls III: Morrowind, no sound in game, errors happen in The Elder Scrolls III: Morrowind – we offer you the most common ways to solve these problems.
Be sure to update your graphics card drivers and other software
Before letting out all of your bad feelings toward development team, do not forget to go to the official website of your graphics card manufacturer and download the latest drivers. There are often specially prepared optimized drivers for specific game. You can also try to install a past versions of the driver if the problem is not solved by installing the current version. It is important to remember that only the final version of the video card driver must be loaded – try not to use the beta version, since they can have some terrible bugs.
DriverScannerThis software will automatically find the newest drivers for your PC and install them. After this you can forget about updating your device drivers manually.* this application was officially certified by Microsoft |
SpeedUpMyPCThis soft will automatically analyze your PC, solve any Windows problems, check installed programs, optimize settings, remove garbage from system registry and many other things. In result your PC will work much faster.* this application was officially certified by Microsoft |
Do not also forget that for good game operation you may need to install the latest version DirectX, which can be found and downloaded from official Microsoft website.
The Elder Scrolls III: Morrowind not starting
Many of the problems with games launching happen because of improper installation. Check, if there was any error during installation, try deleting the game and run the installer again, but before install don’t forget to disable antivirus – it may often mistakenly delete files during installation process. It is also important to remember that the path to the folder with a game should contain only Latin characters and numbers.
You also have to check whether there is enough space on the HDD for installation. You can also try to run the game as an administrator in compatibility mode with different versions of Windows.
The Elder Scrolls III: Morrowind crashes. Low FPS. Friezes. Hangs
Your first solution to this problem install new drivers for a video card. This action can drastically rise game FPS. Also, check the CPU and memory utilization in the Task Manager (opened by pressing CTRL + SHIFT + ESCAPE). If before starting the game you can see that some process consumes too many resources - turn off the program or simply remove this process from Task Manager.
Next, go to the graphics settings in the game. First – turn off anti-aliasing and try to lower the setting, responsible for post-processing. Many of them consume a lot of resources and switching them off will greatly enhance the performance, and not greatly affect the quality of the picture.
The Elder Scrolls III: Morrowind crashes to the desktop
If The Elder Scrolls III: Morrowind often crashes to the desktop, try to reduce quality of the graphics. It is possible that your PC just does not have enough performance and the game may not work correctly. Also, it is worth to check out for updates - most of today's games have the automatic patches installation system on startup if internet connection is available. Check to see whether this option is turned off in the settings and switch it on if necessary.
Black of black screen in the The Elder Scrolls III: Morrowind
The most common issue with black screen is a problem with your GPU. Check to see if your video card meets the minimum requirements and install the latest drivers (DriverScanner will help you with this). Sometimes a black screen is the result of a lack of CPU performance.
If everything is fine with your hardware and it satisfies the minimum requirements, try to switch to another window (ALT + TAB), and then return to the game screen.
The Elder Scrolls III: Morrowind is not installed. Installation hangs
First of all, check that you have enough space on the HDD for installation. Remember that to work properly installer requires the declared volume of space, plus 1-2 GB of additional free space on the system drive. In general, remember this rule – you must always have at least 2 gigabytes of free space on your system drive (usually it’s disk C) for temporary files. Otherwise, the games and the other software may not work correctly or even refuse to start.
MaxiDisk will help you with finding and removing any temporary files, not need for Windows or other programs to run. This are garbage files, and you will be very interested to see, how much of free space you really have on your PC hard drive.
Problems with the installation may also be due to the lack of an internet connection or it’s instability. Also, do not forget to stop the antivirus for the time game installation – sometimes it interferes with the correct file copy, or delete files by mistake, mistakenly believing they are viruses.
Saves not working in The Elder Scrolls III: Morrowind
By analogy with the previous solution, check for free space on HDD - both on where the game is installed, and the system drive. Often your saves are stored in a folder of documents, which is separate from the game itself.
Controls not working in The Elder Scrolls III: Morrowind
Sometimes the controls in game do not work because of the simultaneous connection of multiple input devices. Naruto shippuden struggle ninja extreme. Try disabling gamepad, or, if for some reason, you have two connected keyboards or mouses, leave only one pair of devices. If your gamepad does not work, remember - the games usually officially support only native Xbox controllers. If your controller is defined in system differently - try using software that emulates the Xbox gamepad (eg, x360ce - step by step manual can be found here).
No sound in The Elder Scrolls III: Morrowind
Check if the sound works in other programs. Then check to see if the sound is turned off in the settings of the game, and whether there is correct audio playback device selected, which is connected your speakers or headset. After this check volumes in system mixer, it can also be turned off there.
If you are using an external audio card - check for new drivers at the manufacturer's website.
Archived from groups: alt.games.morrowind (More info?)
I was wondering if anyone could help me with a problem. I just
recently purchased the game and it installed fine but when I run it
several errors occur saying 'Chunk size 10 too big in chunk WEAT_ID in
form REGN_ID. Max size is 8, data is truncated to..' My friend told
me it will say that sometimes but before I can even get to the main
screen it will crash to desktop and show Microsoft error report. What
do I do? I can't get it to work! Please help!!
I was wondering if anyone could help me with a problem. I just
recently purchased the game and it installed fine but when I run it
several errors occur saying 'Chunk size 10 too big in chunk WEAT_ID in
form REGN_ID. Max size is 8, data is truncated to..' My friend told
me it will say that sometimes but before I can even get to the main
screen it will crash to desktop and show Microsoft error report. What
do I do? I can't get it to work! Please help!!
Why play the original when you can play an upgraded one with mods? The Elder Scrolls III: Morrowind was a massive leap in gameplay and graphics over its predecessor, The Elder Scrolls II: Daggerfall. While The Elder Scrolls II: Daggerfall has a dated feel, The Elder Scrolls III: Morrowind aged well and plays exceptionally when the right mods are added.
Adding mods to The Elder Scrolls III: Morrowind can significantly improve the game. However, the wrong mods can crash your system and possibly lose your game save. Given the amount of risk associated with mods, they are still worth downloading for drastically improved gameplay. These are 10 Elder Scrolls III: Morrowind mods that are essential.
RELATED: 25 Epic Things They Deleted From Elder Scrolls (That Players Found Anyway)
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10 Tamriel Rebuilt
Aside from a few bugs, the Tamriel Rebuilt is an excellent mod, which is available to download on Nexus Mods. If you love the original The Elder Scrolls III: Morrowindgame, you'll like what they've added in the Tamriel Rebuilt mod.
The Tamriel Rebuilt Team envisioned what they thought The Elder Scrolls III: Morrowind developers originally wanted their game to be; a game containing various provinces in Tamriel. The size of the project was too big for Morrowind's original developers, which is why a team of volunteers decided to do it on their own. To get Tamriel Rebuilt, you'll have to download Tamriel_Data first since the mod doesn't have asset files.
9 Andromedas Fast Travel
This mod was created after Nexus Mods creator SGMonkey received the idea from his girlfriend. His girlfriend is named Shelly and Andromeda, and her 'idea was to add some form of simple fast travel into Morrowind.'
RELATED: The Elder Scrolls: 22 Weird Things That Happened Between Morrowind And Oblivion
Astonishingly, the Andromedas Fast Travel mod allows players to instantly travel to a labeled location if they spot a signpost in the game. Morrowind has aged but still looks beautiful, however, fast travel should have been added in the base game. This mod fixes the long distance traveling problem and saves, for some people, hundreds of hours.
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8 Better Dialogue Font
Given the age of The Elder Scrolls III: Morrowind, it's not surprising that some of its small aspects were overlooked. Back in 2002, HD was becoming popular, and 4K resolution was unheard of. A game that is this old is bound to have a few flaws.
One significant flaw of the game is that the writing is not very clear. Nexus Mods user Hmchamd ingeniously decided to integrate easier to read dialogue into the game. Even old games like Diablo have difficult to read text. It seems like a small change, but it drastically improves the game and saves you from unwanted eye strain.
7 Morrowind Comes Alive
Make the province of Morrowind come alive in this mod which adds 1200 NPCs to the game. People can get in the way at times, but regardless, adding this mod seems like an improvement over the regular dull world.
RELATED: 15 The Elder Scrolls VI Rumors That Will Blow You Away
The Elder Scrolls III: Morrowind feels like a different game with the 'Morrowind Comes Alive' mod. Also, there are a variety of fixes and improvements included in this mod. The changes present in the Morrowind Comes Alive mod can be found by clicking here.
6 Morrowind Overhaul - Sounds And Graphics
In this day age, most people have the power to run The Elder Scrolls III: Morrowind on high settings. Since The Elder Scrolls III: Morrowind released in 2002, its vanilla version has mediocre graphics. Fortunately Nexus Mods user Hrnchamd has provided a Morrowind mod that will 'render distant views, scenery shadows, high-quality shaders, UI scaling, and other features.' It is also recommended to use the previously mentioned Better Dialogue Font mod in conjunction with Morrowind Graphics Extender XE. Morrowind Overhaul improves sound and graphics including the changes in Morrowind Graphics Extender XE as part of a massive modification.
5 Real Signposts
Something as simple as adding signposts can have a significant impact on gameplay. In the vanilla version of The Elder Scrolls III: Morrowind, the signposts have blurred words, making the signs unreadable.
It's an ingenious addition to the game that the developers should have added in the first place. Multiple mods exist for signposts, but the mod titled 'Real Signposts' is a safe bet for players who don't want to sort through mods and want to get their signposts fixed the fastest and least stressful way possible.
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4 The Underground 2
The Underground 2 allows players to complete an alternate storyline where you meet an attractive vampire and go on a journey with him or her (opposite sex) to save the world. Underground 2 makes a bunch of improvements to the original mod, which can be downloaded as part of a 586.81 MB file.
RELATED: 20 Things We Need To See In Elder Scrolls VI
There is an abundance of mods for alternate storylines, but this one is really addicting and is a must play for Elder Scroll fans and newcomers. According to modhistory.com, you'll find 'action, puzzles, traps, complex relationships, comedy, drama, thrills, dark themes, and of course, vampires!'
3 The Facepack Compilation
For those who have replayed The Elder Scrolls III: Morrowind several times, replaying the same few character designs can grow to be tedious. Thankfully, The Facepack Compilation exists and offers a variety of face customizations to mix and match.
In a role-playing game like The Elder Scrolls III: Morrowind, players need to have a deep connection with their character. A deep backstory or face customizations can improve gameplay. Several versions of Facepack Compilation, which are meant to change the appearance of each race in Morrowind, can be found at nexusmods.com.
2 Better Bodies
To obtain Better Bodies from Nexus Mods, you'll need to make an account and turn your adult content filter off. The mod adds different appearances for character bodies; most of which are highly detailed. Characters will look more toned and slightly more realistic.
RELATED: 17 Crazy Facts About Elder Scrolls' Argonians
Several other mods are dependant on Better Bodies. Obtaining mods such as Better Clothes, Fit Body Textures for Better Bodies, and Westly's Pluginsless Head and Hair Replacer will improve Better Bodies. Be warned that the private parts of characters could be visible after installing this patch.
1 Morrowind Code Patch
It is important to remember that The Elder Scrolls III: Morrowind released back in 2002. Adding several massive updates to games as they do today was less common when The Elder Scrolls III: Morrowind launched.
The Morrowind Code Patch seeks to address some of the bugs and glitches found throughout the Morrowind. The Morrowind Code Patch is the most popular mod found on Nexus Mods. Conveniently, you can choose which fixes to add and remove. The game feels immersive when you add the Morrowind Code Patch. Undoubtedly, adding mods improves the experience when compared to the vanilla version.
NEXT: 15 Easy Ways To Make Money In Elder Scrolls Online
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The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
- 2Easily Obtainable Items
- 3Early Adventuring
This is a list of hints to help you start your adventures in Vvardenfell on a good note. For more tips, see any of the following:
- Cheats - Various cheats to modify and manipulate the game.
- Glitches - A list of known glitches that appear in Morrowind.
- Hints - A list of Morrowind hints.
- Houses - Places to call home in Vvardenfell.
- Making Money - Tips on how to earn extra money.
- Quest Timing - Suggestions on what quests to do early, and which to save for later.
Tips[edit]
Make good use of the difficulty slider; for a first-time player, it is a good idea to start out low and increase it every few levels, maxing out at +100 around level 35. You can find your own comfort zone where the game is still challenging, but not frustrating. The slider affects how much damage is dealt to enemies along with how much damage is received from their attacks.
It is more than possible, however, to start out with the default difficulty settings and make good. The most important thing is to realize that many challenges do not scale to player level. Initially, there are some places it is dangerous to go, and some foes that it is best to run from.
Easily Obtainable Items[edit]
Census and Excise Office[edit]
After you finish talking to Socucius Ergalla at the start of the game, but before you give your release papers to Sellus Gravius, there are a few opportunities to make extra money before you officially begin. While you can always safely steal anything you wish from unguarded rooms, it is also possible to steal items in the guarded areas, but only before you leave the Census and Excise building, between talking to these two NPCs. To accomplish this, simply pick up an item, open your inventory immediately, and drop the item, through the menus, onto the floor. The high-value Limeware Platter on the shelf next to Socucius Ergalla is recommended. If you open the menu first, then manipulate objects on the shelf through the menus (pick an inventory item and 'wave' it at a menu to make it translucent, if necessary), this freezes time, and you can move all visible items from the shelf to the floor, before closing your menu and being accosted. Regardless of method, the Guard will rush over and reprimand you, but will not issue you a bounty, nor will you do jail time or pay a fine. After closing the Guard's dialogue, simply pick the item(s) back up. This technique is also useful for the warehouse key in the room with Sellus Gravius.
In the rest of the rooms, there are various low-value items, but you can sell the lot for up to around 1,000 gold. When you do this quick-drop trick and get caught, all previously stolen items (silverware, etc.) other than gold coins will be confiscated, even though you are not arrested. To avoid this, either take the limeware and the key before taking the items in the unguarded rooms, or drop all of this loot (including the dagger or lockpick, if you've equipped one of them) when you grab either of these two items, and pick them all up after being scolded. If you are caught stealing too many of the items within the guarded area of the Census and Excise Office using the quick-drop method, the game displays a warning message and forbids you from stealing items again, which may force a reload of a previous save, or more likely a restart of the game. It is thus best to use the through-the-menus trick, and to not try to get all the low-value items in guarded rooms.
After you leave the Census and Excise Office for Seyda Neen proper, returning to try this quick-drop trick will result in arrest; if you do not have the gold to pay the fine, you'll do jail time, which will harm your stats. If you got the platter but not the key, or vice versa, sell your initial loot at Arrille's Tradehouse first so you can pay the fine.
Census and Excise Office Warehouse[edit]
Outside the Census and Excise Office is a door that leads to its warehouse; there is another door to the warehouse on the second floor balcony, facing the sea. Use the warehouse key to open either door. The warehouse contains a stash of weapons, armor, and alchemical ingredients. Be aware that an Imperial guard patrols the entire indoor area. An NPC trainer can be found upstairs. If you did not steal the key, you'll get in safer picking the upstairs lock than the one on the street (fewer potential observers). Getting to the balcony will require Levitate or strong Jump magic.
While you're at it, it is safe to practice lockpicking both of the locks on the gate from the street to the Census and Warehouse dock; you will not be arrested for this even if seen.
Around and Inside the Lighthouse[edit]
Scattered in and around the lighthouse of Seyda Neen are numerous items that can be taken and sold to increase the amount of money your character has early on in the game. For example, the Unarmored skill book The Wraith's Wedding Dowry can be found in the top level of the lighthouse. You are also able to loot the sacks and steal the lanterns and sell them to Arrille at his tradehouse for a small profit. Mouse double clicks on single click windows 10. Other outdoor lanterns around town call also be taken with impunity.
There are two rotting tree trunks around the lighthouse. These tree stumps are not containers, so you will have to be standing on top of them to reach the items inside. The one closest to the lighthouse entryway can be reached by jumping down from the wooden walkway leading up to the entrance; it contains 25 gold pieces and a silverware cup worth 13 gold. The second trunk can be reached by climbing the stones beside the Lighthouse entryway and jumping off towards the trunk, which contains an Iron Shardaxe worth 100 gold.
Restocking Guild Supplies[edit]
If you are a member of the Fighters Guild or Mages Guild, you gain access to supply chests in each guild hall. For example, the Balmora Fighters Guild equipment chest contains 100 iron arrows, 100 Iron Bolts, 10 Cheap Restore Health potions, 10 Standard Restore Fatigue and 5 (very useful) Standard Restore Health Potions, and 10 Journeyman's Armorer's Hammers. These restock every game month. Take everything out of the chest, and leave it on the floor if you don't want it right now; you can come back for it later.
Bonemold Armor[edit]
If you are looking for full sets of Medium-class armor, you can find crates full of the stuff in the top levels of Redoran guard towers in Ald'ruhn. Each tower only has one guard, and he patrols up and down the stairs. You'll have a moment or two to loot the crates each time he disappears to the lower floor.
Steel Armor[edit]
Go to Hla Oad, to Fatleg's Drop Off and take the trap door to the Camonna Tong underground hideout. If you swim down into the sunken tunnel and climb up on the wooden platforms, you will find three crates with a partial set of steel armor (helm, cuirass, boots, shield, right pauldron and right gauntlet), along with several random pieces of steel weapons and armor.
Nice Light Armor[edit]
If you have the Tribunal expansion enabled, a Dark Brotherhood assassin will attack you when you use Rest (not Wait) anywhere but the bedroll in the Seyda Neen Census and Excise Office. (See the quest page for details, including a trapping trick.) He will be wearing Dark Brotherhood Armor, which is very strong for low-level characters. The assassin can be difficult to kill, however, so try not to use Rest outside the Census building until you are strong enough to make the attempt.
Sword of White Woe[edit]
In Balmora's Eastern Guard Tower, you can find a Sword of White Woe on top of a closet, on the top floor. You don't have to fight the guard there to get this and a few other items, as there is a blind spot: If you are by the foot of the bunk beds or on top of the jars beside the closet, you can take the sword and not be noticed, although you might need to jump or levitate to see the sword. This is a heavy but powerful and valuable enchanted Ebony weapon.
A Sword of White Woe can also be found beneath a bed in Suran Guard Tower.
Glass Frostsword and Jinkblade, Plus Long-term Light Source[edit]
As long as you can beat a few fish and rats, you can pick up a Glass Frostsword – a light-weight but very potent long blade for a low-level character – from a ledge in the cave hideout of Furius Acilius, to which you can swim easily from just outside Ebonheart. (But don't talk to the well-armored Acilius until you're higher level, as he will attack you immediately, is level 15, and is very well-armored – the last fact hinting as to why you should return at some point, though Imperial Legion players should wait until a quest sends them to do so.) You will need either 1) a means to Levitate both up to and down from the ledge, or 2) a means to Levitate or Jump up, and Slowfall down; these can be provided by any combination of spells, potions, scrolls, or other items. Probably the fastest route is to buy the Strong Levitate spell from either Nebia Amphia or Fanildil right there in Ebonheart's own Hawkmoth Legion Garrison.
You'll also find a Pilgrim's Lantern (unlimited-duration light source as long as you remember not to take it into water) on the ledge with the sword. Back on the ground level, you'll also find a very useful Glass Jinkblade, among some mushrooms in a side passage. If you don't want to use these weapons, they have a high sale value. This jinkblade (Paralyze-casting weapon to strike first with, then switch to a higher-damage attack) is a better option than buying one from Wayn in the Balmora Guild of Fighters, since it's free, paralyzes just as well, and is lighter. You'll probably use this throughout the entire game.
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Master's Alchemy Set[edit]
You can get a free set of Master's Alchemy Apparatus in the Caldera Mages Guild without getting caught or expelled. You can also steal some ingredients. Use a guild guide to teleport to Caldera. Head downstairs and look for a wooden door leading to a spiral staircase. Make sure you shut the door or someone might come in. Go up the spiral staircase, steal what you want and you're done.
If you're a member of the Mages Guild, then most items will not be marked as stolen if you take them, but not all.
An additional set can be stolen from Nalcarya of White Haven if you hide next to the pillar near the entrance and access the crate in the corner. If you've already stolen the set from Caldera then you should sell this to her first.
Expensive Soul Gems[edit]
During the Fake Soul Gem quest for the Mages Guild in Balmora, you can steal all of the soul gems off Galbedir's desk, including a particularly valuable Winged Twilight, if you do it before she returns. However, any soul gems of these types (including ones you have filled) will be marked as stolen, so you will not be able to sell them to Galbedir in the future.
The Redoran Treasury[edit]
During the quest for Ahnassi, she will tip you off about a key to the Lower Vault of the Treasury in the Redoran Canton of Vivec. The key is present whether or not you have started Ahnassi's quest. The key is located in a dresser in the Dralor Manor in the Redoran Canton. The key allows you to legally unlock the lower gate of the vault. Once inside, you can wait for the guards to cycle out of the room, close the door, and then take many valuable, high-level items. Pieces of Ebony and Glass Armor, as well as gems and gold, are stored in the room. See Vivec Redoran § Robbing the Redoran Treasury for complete details. You will likely have to return here later to deal with high-level locks on some chests, and with the Upper Vault, which your pilfered key will not open.
Other Easily Found, Useful Items[edit]
- Enchanted healing items such as a Life Ring and a Velothian Helm – Many Enchanters, e.g. at Mages Guild branches, often have affordable items with healing enchantments for sale. These are low-end, but are useful for new characters.
- Amulet of Mighty Blows – Provides a strong thirty-second Strength boost. You can most easily get one from the trader Verick Gemain in Caldera.
- Dwemer Jinksword – Use as a paralyzing, first-strike weapon. Buy from Wayn in the Fighters Guild in Balmora, if you didn't go get the free Glass Jinkblade detailed above (or sold it already).
- Mentor's Ring – This Intelligence and Willpower booster is found in an urn in Samarys Ancestral Tomb, located northwest of Seyda Neen. Some fighting required.
- Amulet of Stamina – Very low cost, from many vendors that sell enchanted items (like other such items, its appearance in a merchant's inventory is randomized), it can be used to lessen waiting for Fatigue to refill. Using the item 3 or 4 times in a row can get you back to max fatigue quickly. Recharging it with filled soul gems will increase your Enchant skill quickly.
- Glass Netch Dagger – If you go to Gnaar Mok and look into one of the hollow tree trunks southwest of Arenim Manor, you will find it stuck in a skull. This item is best sold, as it is a weak weapon, even with the Poison enchantment, but is valuable.
Early Adventuring[edit]
Exploiting the Early Quests[edit]
Three quests starting in Seyda Neen can all be exploited for a little extra cash early in the game.
First and most obvious is the Fargoth's Ring quest. You could keep the ring, but it's much more profitable to return it to him, and you can get it back in a later quest (see below). Also, returning the ring rewards you with an instant Disposition boost with Arrille, the only trader in town, making this perfect for selling the items you stole from the Census and Excise office above.
Another quest you can exploit is the Death of a Taxman quest. Find Processus Vitellius' corpse just outside the town; he will have 200 gold on him. If you report his murder to Socucius Ergalla, he will ask if there was any cash on the body. If you turn in the money you will be promised a higher reward for executing the murderer. However, if you find the murderer and kill him before reporting to Socucius Ergalla, then you will get the reward for him and still get to keep the tax money, effectively earning 700 gold from this quest instead of 500. When you find Processus Vitellius' Ring during this quest, you may enchant it as it is an Exquisite Ring, the highest quality ring for enchantment. You may also sell it for profit, since it is worth far more than the healing potions you'll receive if you return it. A roguish option is to return the ring to Thavere Vedrano, take the healing potions, then kill her and take the ring off of her corpse. Your crime will not be reported and you get both the ring and the potions. Both the killer's home and the lighthouse may also be used as player houses, aside from containers (they remain owned by the former occupants, and anything you put into and remove from them will be flagged by the game as stolen).
The third exploitable quest is Fargoth's Hiding Place. Not only do you get back his ring during this quest, but you get a nice pile of gold. While you were told to return two thirds of this gold to Hrisskar Flat-Foot, there are no negative consequences if you just keep it. You can always give it to him later when you're not desperate for money, if you want to close the Journal entry for this starter quest.
The Road to Balmora[edit]
If you plan on continuing the Main Quest immediately, your first destination after leaving Seyda Neen will be Balmora. There are several ways to get there. The easiest way is certainly to take the Silt Strider. A more lucrative way is to walk. There is one path in particular on which the new adventurer can find many stashes of loot along the way.
As you exit Seyda Neen, you will see a road ahead that splits—you can go to the right and follow the path up to the Silt Strider, or you can go straight ahead and pass over a little bridge. The second swamp-like pond on your right-hand side contains a rotting tree trunk with three stumps—one of them contains two piles of 25 gold pieces and a Firebite dagger worth 7 gold.
Continue following the path and an unfortunate Bosmer will fall out of the sky to land just in front of you. The corpse can be looted for three Scrolls of Icarian Flight worth 119 gold each; for details and safety tips, see this page.
If you walk along the coast, you will find some tombs and a shipwreck with plenty of desirable loot in them.
Also, under some trees right on the coast half-way between Seyda Neen and Hla Oad, right away from Samarys Ancestral Tomb and Unexplored Shipwreck, search for a tree stump with a Cloth Sack within. There is 100 gold inside.
As you near Balmora, the Vassir-Didanat Cave (a forgotten Ebony mine sought by Great House Hlaalu; see below) will be off the road to your right (east),about half way up the Odai River from the coast. When you encounter the rope bridge to the Shulk Egg Mine (over on the west side of the river), go instead east-southeast toward the hills on the east side of the Odai to find the cave. There are powerful atronachs inside you cannot beat yet; all you need do is enter and walk back out again to trigger a reward which you can go claim a few minutes later for the cost of just a few coins for Guild Guide travel from Balmora (your next stop) to Vivec.
Completing Report to Caius Cosades[edit]
Try to deliver the package to Caius Cosades before you reach level 4. He will hand you 200 gold if you've come to him while below that level. He will also give you directions to the other members of The Blades, who will give you information and items that you can sell for gold or keep.
Addamasartus[edit]
A good beginner dungeon foray involves clearing out a nearby cave of smugglers. From Seyda Neen, turn right and approach the Silt Strider. As you get closer, there will be a path going left and downhill. Take that path to the door covering the Addamasartus entrance.
The smugglers here aren't especially tough, but a new character fresh off the boat will face quite a challenge, especially from the fireball-throwing mage in the second area; potions and other items that provide Resist Fire and Fire Shield effects are helpful, as is a Paralyze on Target spell, and missile weapons used while he is still running toward you. Free the slaves to get a quest later on. You can also pick up their slave bracers and sell them to a merchant. Don't forget to loot the smugglers' bodies and all the containers. There is a Thief Ring in a somewhat hidden passage (though it has two entrances), in a corner full of coins, bones, mushrooms and a piece of armor; it may be hard to see due to its size, and using Light and Night Eye magic helps. There are also a few pieces of light armor lying around, and there is an Iron Saber and a chest with random loot next to a skeleton, in a pool of water near where the mage was standing.
Spears to Improve Your Endurance[edit]
Since Heavy Armor is, well, heavy, and Medium Armor has limited uses in later levels, Spears are the best way to increase your character's Endurance. Also, it might be a good idea to make Endurance one of your favored attributes so you can max it out as quickly as possible, for maximum Health. Also, a spear has a longer reach, helping you to keep critters at bay. Arrille has two Iron Spears for sale. The Conjuration spell Bound Spear is helpful, cheap, and weightless. The trader Ra'Virr in Balmora also has a cheap Devil Spear for sale, if you don't want to solely rely on spells. Also, the first quest Caius Cosades gives you leads to Arkngthand, where a Dwarven Spear is located in the first room, near the door to the boss room.
Save Skooma and Moon Sugar to get Fiend Weapons[edit]
Ra'Virr in Balmora sells both the Fiend Katana and Fiend Tanto. Being a Khajiit merchant, he's also one of the few places to sell off contraband substances, commonly found on and near ships and in smuggler caves. Directly in front of Ra'virr, you can stockpile this stuff (which is more of a hassle to keep carrying around than it's worth, because other merchants object to it, and it may even drop their Disposition toward you), then use it to get good weapons for only a temporary cash expenditure. After you have a bit of a nest egg of both contraband and gold, you can buy these expensive weapons (try to get a good price by raising his Disposition to 100 temporarily with a strong but maybe 3 second Fortify Personality or Charm spell or effect), then recoup all the money by selling him your stash. You can keep using this method to fence the narcotics and turn them into saleable, high-value weapons, since Ra'virr restocks both blades.
Early Quests with Great Rewards[edit]
This is a section of quests that have fantastic rewards, and can be done by any player.
Vassir-Didanat Ebony Mine – Only requires you to discover the mine, and turning it in rewards 2000 gold or (much better) a choice of Daedric weapon. Can be completed at any level at any time. This is also the only Ebony mine from which you are free to plunder the heavy but valuable Raw Ebony with impunity, but you need to be able to contend with lost mine's current atronach residents to get it. If you plan to join the Thieves Guild, you can make a later quest less tedious by setting aside four pieces of this first find of Raw Ebony to use as a bribe in that quest, without having to buy any, steal it from guarded mines, or await its rare appearances in loot containers.
Boots of Blinding Speed – Pemenie can be killed at early level, though just completing her escort quest is easy, as long as you know where to go (Gnaar Mok). The boots give a 200-point Speed bonus when worn and are great for traveling, though inconvenient otherwise. Read the quest page's Wearing the Boots section for tips on how to counter the 100% Blindness side effect. Note that Argonians and Khajiit cannot wear boots of any kind.
Pilgrimages of the Seven Graces – The 'Grace of Valor' pilgrimage to Koal Cave yields a fairly easily obtainable Dreugh Cuirass from the Shrine of Valor in the cave; you just need to be able to beat the Dreugh Warlord in the cave, and have at least one sample of Dreugh Wax (from him or elsewhere) when activating the shrine. This is best attempted around level 5 or higher.
Auriel's Bow – A more challenging, mid-level quest, with a reward of an enchanted Daedric Cuirass and Greaves, and possibly the Auriel's Bow artifact as well. While this is a House Telvanni quest, anyone can do it, by obtaining the bow first, then going to the quest-giver rather than the other way around.
Useful Spells[edit]
Starting out, a super-powered spell isn't necessarily what you need. Going to a Spellmaker and making a custom, short-term, low-Magicka-cost version of a spell (you must already have a stock one of the same type) is often a better choice, as you're more likely to succeed casting it, will not run of out Magicka so fast, making repetitive casts will help raise the respective skill, and many of the stock spells last for longer than is typically useful. Also, several effects have better actual utility with a short-duration version. For example, if you're exploring along a coast using a long-duration Water Walking spell and you spot an underwater wreck you'd like to explore, or a cluster of Kollops that may hold valuable Pearls, then you will have to wait for the effect to wear off or spend more Magicka casting Dispel; a 1-Magicka-point, 11 second spell wouldn't have held you up so long. Similarly, a long-duration Levitation spell can keep you from being able to use Sneak to avoid enemies, or to use Rest to regain Health and Magicka, while also being frustratingly slow compared to walking. A 10 second Levitate is usually enough, except when exploring a tall area that requires a lot of flying.
- Absorb Health – Tops off your health while damaging your foe.
- Restore Strength – Recovers from the long-term negative effects of Greater Bonewalkers, without having to go to a healing shrine.
- Turn Undead – Helps temporarily keep undead at bay, while tomb raiding. Driven back, they can be assaulted with ranged attacks.
- Almsivi Intervention and Divine Intervention, as well as Recall (after a Mark) – Use as a spell, item, or scroll, these provide a quick retreat when you're out-matched. The intervention spells are also good for getting around: you are teleported to the closest Tribunal or Imperial Cult center, which may be quite some distance. It helps to learn and remember where they are.
- A Potion of Recall can be used even if you've been knocked down. Other Recall or Intervention methods require you to be on your feet, and if you've been knocked down you may not have a chance to get back up before the enemy that did it finishes you off. Nalcarya of White Haven in Balmora restocks Potions of Recall, as well as Potions of Marking.
- Light and/or Night Eye – These help you see in the dark. They work best together, the first by creating a temporary light source radiating out from you (or the target), and the latter by raising the ambient light level in the whole area.
- Water Breathing – Many caves contain treasure or passages underwater, and this will also help you dive for pearls off the coast.
- Water Walking – Allows you to cross water much faster (at your land walking/running speed, which can be boosted in the normal ways), than by swimming or levitating. Standing on water is also safer, as creatures of both the land and sea cannot reach you; only Cliffracers can.
- Levitation – There are many hills in Vvardenfell which are unscaleable without a high Acrobatics skill. Levitating over them will save you the time and effort of having to go around them, and it is safer and less costly that a powerful Jump spell followed by Slowfall. Be prepared to re-cast it (and factor in manual-spellcasting animation time) if you aren't certain you'll be back on the ground before the effect wears off. Levitation is also needed for getting into various places.
- Summon – Generate a temporary ally to distract your foe and help you fight. You can even attack your own summon after the fight is over and Soultrap it, if you kill it before the summoning expires.
- Bound Weapon and Armor spells – These provide temporary, weightless Daedric-quality gear, to help with fighting hard foes. Can also be used unarmed and unarmored, if you need to drop your usual gear to go back for a loot pile.
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