8/13/2019 Fifa 2003 Pc Download
Win the International Cup to unlock the Seoul stadium.
FIFA 2003PC Game Free Download
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FIFA 2003 Gameplay Screenshots
Here are the minimum system requirements for FIFA 2003 game for PC.
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Seoul stadiumStade de France stadium
Win the Club Championship to unlock the Stade de France stadium.
Easy goals from halfway
When you start a match, change controls to the other team and hold [Keeper Rush] for the goalkeeper to rush out and get the ball. Pause the game while still holding [Keeper Rush] and change back to your side. The other goal keeper should keep rushing out and slide tacking you. Shoot from halfway and you should get a goal. Also for laughs, sometimes the goalkeeper grabs the ball meters from the box and nothing happens.
Cheat Codes
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'soccer.ini' file in the game folder. Add one of the following lines to activate the corresponding cheat function:
Fifa Football 2003 Pc Game Download
FIFA 2003 Soccer: It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality. As we've seen both in 1998 and this year, EA Sports generally tries to take full advantage of the World Cup, and how much interest it generates in the sport of soccer, by releasing not one, but two soccer games in a year. And now, just five months after 2002 FIFA World Cup comes FIFA Soccer 2003. The latest edition of this decade-old franchise is perhaps the most intriguing in some time, highlighting the tactical battles of the real-life sport and at least partially abstaining from the slam-bang superhuman action of past versions. Make no mistake, the pace can still be inordinately fast unless you choose to slow it down, but this may well be the FIFA that hard-core fans have been waiting for. After each goal, FIFA 2003 superimposes the team logos and current score onto the pitch. The game also features the complete 40-squad international roster from this year's World Cup competition, more than two-dozen gorgeous and purportedly accurate stadiums, and a full allotment of home and away uniforms (and additional 'alternate' kits where applicable) for each and every team. Play modes include one-off skirmishes, league seasons, and authentic and custom cup competitions and tournaments. Skilled players have an opportunity to unlock even more tourneys and stadiums by proving themselves worthy on the pitch. This time around, EA Sports has opted for a deceptively minimalist user interface that makes it easy for rookies to jump right in without being assaulted by a barrage of information screens and choices, but the interface seems poorly designed for veterans who feel the need to tweak and customize. Furthermore, most menus tend to look comparatively rough, with little of the flash and high-end options you might expect from an EA Sports game. Particularly frustrating are the small arrow-shaped icons used to advance forward and move back; they're difficult to locate and hard to activate once you do see them. It's not a completely minor issue either, because these annoying little arrows are used throughout all of FIFA 2003, even for the in-game menu system. One interesting amenity that you won't even find in the game but can download free of charge is the official 'FIFA creation center,' a nifty utility that lets you create new players, customize their physical attributes and soccer skills, concoct new kits with predesigned or personalized artwork, modify competitions, and even construct your own logos and banners. It's certainly great, but it should have been included in the game right out of the box. But FIFA 2003's most important feature is its increased focus on a realistic playing experience. In that respect, EA has significantly tweaked a number of gameplay elements to reward those who calculate their movements in advance, devise pass-based attacks, and use every single button and button combination at their disposal. It has also devised a game with substantially fewer offside calls, and that's good news for everybody. In FIFA 2003, you can't always rely on the good old speed-burst option to pull you through. In fact, speed bursts are nothing like they were previously. When you hit the jets, your players will take a moment or two just to get up to speed. They'll also take at least that long to slow down again at the end of the burst, and they'll also have a lot less control over the ball while they're in the process of speeding. To make matters worse, the defender marking your runner will dog him every step of the way, most often closing ground simply because he doesn't have to worry about dribbling a soccer ball. Clearly, the speed burst is much more realistic than it was in previous games. Scoring a goal in FIFA 2003 is similarly more challenging. You'll no longer pull off amazing on-target blasts by simply touching the shoot button and letting go of your movement key or gamepad. Now, you're forced to point your striker directly at the net and punch the shoot button in precisely the right spot or face a string of missed opportunities. Snapping one wide from even a scant 20 feet out is a distinct possibility. In addition, goaltenders now stray well off their lines to cover the entire penalty area, and they sometimes go beyond. It doesn't help that the game still tends to direct too many shots toward goalposts just to keep the score close, though in FIFA 2003, you'll get less of a sense that the game has decided the final score in advance than in previous games. With the aid of FIFA's new metering system, Roberto Carlos lines up a potentially dangerous free kick. FIFA 2003 is certainly a more difficult game to master than its predecessor was. More players touch the ball via deflections, bump passes, blocks, and missed passes, and that calls for quicker reactions and better planning. Even gathering in a high ball on the touchline involves more precision and skill. Fortunately, EA Sports has included a number of complex advanced maneuvers and aids designed for those who want to take the time to master them. The most obvious of these new features is FIFA's metering system. Though it's used for different purposes in different situations, FIFA 2003's meter works much like the swing meter in a PC golf game; it indicates the velocity or direction of your upcoming pass or shot and ultimately gives you more control over the proceedings. Advanced players will also want to experiment with the game's new freestyle control feature, which, when used properly, coaxes a variety of unique and often thrilling signature moves from star performers. Back for a return engagement in the announcer's booth is quintessential soccer broadcaster and FIFA series veteran John Motson. Together with former Scottish football star and FIFA newcomer Ally McCoist, who serves a satisfactory first-time stint as color commentator, Motson is typically brilliant. His verbiage is believable and wide-ranging, and his delivery is impeccable. In fact, the commentary is so seamless that you may sometimes wonder if Motson and McCoist have set up shop inside your computer. With FIFA 2003, EA Sports has proven it will finally take a few risks by varying the formula behind the world's number one soccer game. In so doing, it has produced a considerably more challenging and complex affair that should stand the test of time better than its predecessors. It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.
Processor= 733MHz
Graphics= 32MB
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Soccer gets a raw deal in the US, but the FIFA Soccer series has been a welcome treat for soccer fans ever since 1993's FIFA International Soccer on the Sega Genesis. FIFA Soccer 2003 follows the typical Electronic Arts' pattern for a sports series: improvements are made, but not many are drastic. Fortunately, the FIFA series has steadily improved -- taking advantage of the technological improvements of PC and console systems -- and not too many drastic changes are needed.
Veterans of the FIFA series will remember the power and glory of the speed burst, which frequently turned an innocent midfield possession into a one-on-one breakaway with the opposing goalie. No more. As exhilarating as the breakaways could be, they were surely the most unrealistic part of a solid game. EA toned down the speed burst for 2002 FIFA World Cup, and its effectiveness has been further reduced in FIFA Soccer 2003. Instead of jamming on the burst, however, players will be forced to pass -- intelligently -- just like real soccer players. Cranking the ball up the middle of the pitch won't accomplish anything 95% of the time, even with a star like Michael Owen on the receiving end. Working the ball from side to side, however, is likely to be effective. The basic principles of soccer -- playing the ball into open spaces, drawing defenders away, then passing to the open player -- have been programmed wonderfully.
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Unfortunately, the defenders frequently do very strange things. They'll run in the completely wrong direction, mindlessly double team players in the corner of the field (where they pose little or no threat), fail to react to a ball next to them, and miss open net after open net. Some of these problems can be mitigated by careful use of the game's many sliders, but they can't correct the fundamental problem of poor defensive AI. It's certainly possible to program players to execute defensive systems -- look at NHL 2K3, for example -- and FIFA 2003 could have done much better.
The AI is a glaring problem in an otherwise great game. Players should be able to minimize the problems by adjusting the game settings and controlling their defenders as much as possible. Announcer John Motson and commentator Ally McCoist provide the best soccer game-calling seen to date, though, like all video game announcers, their comments gradually wear thin. The Club Championship and League options allow players to guide their teams through whatever competitions are available, which depends on the league. Teams in England's Premier League, for example, can compete for the league title and, if they're good enough, also compete in the European Champion's League. Novice FIFA players can learn quickly on the Amateur setting, then progress through Semi-Pro and Professional as their skills improve. Team managers can also upgrade their teams -- if the money is there -- by buying and selling players with other clubs. Adding a top-notch striker, like Michael Owen, can bring home a championship but the best players won't be cheap.
Playing soccer can be a frustrating experience -- much like hockey -- and sometimes the ball simply refuses to go in the net. To EA's credit, FIFA 2003 captures the fickle nature of the sport. Sometimes players will have a 'Hat Trick Hero' by halftime, but it's just as possible to settle for a 0-0 match after a forward hits the crossbar three times on what looked like sure goals. Soccer fans will enjoy the experience.
Graphics: Outstanding, especially the details of each player's face. The stadiums are amazing, and the crowds look real most of the time. Some polygon clipping issues, especially with uniform collars, mar the beautiful presentation.
Sound: Fantastic commentary, crowd sounds, and sound effects. The FIFA series traditionally has strong audio, and FIFA 2003 is no exception.
Enjoyment: Lots of fun, especially for soccer fans. The league options add lots of gameplay, but a franchise mode with drafts and more soccer-specific management options is needed.
Replay Value: The league, multiplayer, management, and club championship modes offer lots of gameplay. A franchise mode, however, is needed.
People who downloaded FIFA Football 2003 (a.k.a. FIFA Soccer 2003) have also downloaded:
FIFA Soccer 2004 (a.k.a. FIFA Football 2004), FIFA 2000, FIFA 2001, FIFA Soccer 2002, FIFA Soccer 07, 2002 FIFA World Cup, FIFA Soccer 2005, FIFA 99
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